Liebster and Sunshine (Part II)

Thanks to Paul Michael Egan over at his blog for nominating us for the Liebster Award (a little while back – sorry Paul!) and Fallyn at Late Night Comic for the Sunshine Blogger Award. Reading either is a lot like peeking into a friend’s living room window as they play games, watch movies, do what they do. But more entertaining, and less creepy. Probably. Definitely stop by both if you’re into interesting blogs (which, since you’re here, we will assume you are).

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WIHILA The Legend of Zelda: A Link Between Worlds

I have a confession to make: I’m a long time Zelda fan, but lately I’m less likely to pick up and be impressed by a new Zelda title. It’s not that I think the overall quality has gone down – probably the reverse – I’ve just changed as a consumer and feel like I’m no longer the target audience. Rather than ignore this feeling or sweep it under a proverbial rug, I’d like to take this opportunity to deconstruct it, and hopefully come out the other end of this post with a better understanding of what I hope I like about A Link Between Worlds.

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We Are All in the Box

Link Eyes

We have all heard the expression “think outside the box” before, right? It is generally used to imply that we should try to think more creatively; perhaps we need to challenge the biases and expectations that we are using to confront a problem. Continue reading

WILA Pokémon X/Y – Clothing

TrainerCustomizationOfficialScreenshot2_thumb

This week I want to discuss something a bit more specific and mechanical: the clothing in Pokémon X/Y, and how it ultimately relates to engaging the player. Picking out a character’s clothing is the kind of thing which shows up in various games, but it’s not as simple as putting in extra art assets and telling the player to have at it. Here’s why clothes don’t just make the (wo)man, they can make the game too.

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Playing With Aesthetics: Mario Kart

About: Playing With Aesthetics

As an interesting comparison to last week, we went for another Racing game this week, Mario Kart (let’s say, your favorite one). How do these genre buddies compare though? Tell us what you think! Continue reading

Playing With Aesthetics: F-Zero GX

About: Playing With Aesthetics

This week we are going for F-Zero GX. Dylan has some awesome memories with this game so he thought it could use some Aesthetics analysis! We started with some games with fairly broad Aesthetic nets, but for us, this is the first (of likely many) that really displays a more focused, less widely cast look at the Aesthetics. Tell us what you think!

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