There is a rising trend in games to have the ghosts of other players invade our own games and show off their varying degrees of skill. I have mixed feelings about this for different reasons, many of which stem from issues I touched on in my Pro and Anti pieces on how the internet is changing gaming. Continue reading
There is an overarching feeling that not taking sides is a bad thing. In various aspects of life being uncertain on a position is quite often seen as weakness. Some people think uncertainty leads to wasted time and missed opportunities. Additionally, uncertainty is often tied to with a lack of confidence which can be a key component of effective communications. Continue reading
Hello all, as you may have noticed from Dyl’s post, we’re back. I’ve had my hands full with Tea-Powered Games recently. If you haven’t checked us out yet, go see if we are your cup of tea.
Sorry, I wouldn’t be doing my job if I didn’t at least mention it, but I think we have some exciting stuff brewing for anybody who wants to see games tell stories in new and interesting ways. With the shameless plug out of the way, let’s talk about a game you might know nothing about: Democracy 3.
We have all heard the expression “think outside the box” before, right? It is generally used to imply that we should try to think more creatively; perhaps we need to challenge the biases and expectations that we are using to confront a problem. Continue reading
My mind defines me and if you like that interaction, then welcome to my narrative. Continue reading
Frameworks have two main purposes: To help understand ourselves and to help communicate who we are to others. So let’s understand and communicate! Continue reading
If you know you have to go in blind, can you do anything to tip the odds in your favor? Well, there are two broad strategies we can consider. One is the haphazard learner and the other is the optimized flexibility strategy. Continue reading