It’s been a while since I wrote WIHILA Final Fantasy 14: A Realm Reborn, and those articles are not a prerequisite for this one (but you’re welcome to go have a read anyways if you haven’t yet). Now that I’ve spent some time (understatement) playing the final release , I’d like to draw some lessons about basic mechanical system design from what has easily been the most engaging part of this game: the crafting.
WILA Final Fantasy 14: A Realm Reborn – Crafting
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