…the gaming experience was generally mine and mine alone. Or at least, I could pretend it was. It is that feeling that is harder to come by years later. Continue reading
Monthly Archives: March 2013
WIHILA Final Fantasy XIV: A Realm Reborn AND Elder Scrolls Online (Part I)
There are a few big titles in the MMORPG space coming soon (beta tests running or being organised as I write this). I’m looking at Final Fantasy XIV: A Realm Reborn and Elder Scrolls Online as, potentially, the representatives for (good) modern game design in the genre (though a quick shout out to Dragon Quest X, on which I will also be keeping an eye). That’s a pretty hefty forecast, and needs more than a little clarification and qualification, so let’s begin at the beginning: where I’m coming from as a gamer.
Games and Movies: The Expectation of Revival
Obviously, I don’t go through life with an expectation of revival. If I walked in front of a speeding truck I wouldn’t expect to just wake up in my bed a moment later, a day earlier. But I think the idea still holds insights relating to 1) a juxtaposition to reality and 2) the tactician’s perspective. Continue reading
Games and Movies: The Expectation of Survival
I wasn’t cognizant of the fact that I was dreaming, but was present enough to abstract out of the setting I was thrown into, and confidently decide that I was in a movie/game. For whatever reason (perhaps setting, cinematography, and general vibe) I had some cognitive foresight which changed the way I approached each frightening situation. Continue reading
WILA Resonance
Ten to fifteen play hours after my last post, I’m back to follow up on the indie pc adventure game, Resonance. In WIHILA Resonance, I asked what this game could add to the gameplay of a generic adventure game that I’d not seen before. What I found was a little gem called Memory. Here’s a primer. Continue reading
Personal Experience and a World of Judgement (Part II)
In Part I, I spoke about some judgements in gamer decisions and reflected on how I have changed in this regard. Now I would like to talk more on the real world applications.
Personal Experience and a World of Judgement (Part I)
People look for different experiences in their games. In the broadest sense, we can pick up different genres. However, as I continue to play and interact with different games, I realize more how much this concept can be broken down deeper.