Multitasking effectively is a strong component in a vigilant strategy of productivity and time management, but must come with a warning. If done poorly, it can have serious consequences. Continue reading
Monthly Archives: April 2013
WIHILA FFXIV: A Realm Reborn AND Elder Scrolls Online Part IV (Pacing)
You have probably gotten accustomed to my formula by now. What do I expect from Final Fantasy XIV: A Realm Reborn? Stuff a lot like previous Final Fantasies and similar games, but with an MMO twist. What do I expect from Elder Scrolls Online? Stuff a lot like previous Elder Scrolls games, but with an MMO twist. What do I hope for from both of them? That they do it well, as has been demonstrated is possible by successful examples mixed and matched from said previous games. Might the games have shots of creative brilliance? Of course, and I hope they do, but I’ll leave that as a task for the developers, and be pleasantly surprised if they deliver. Continue reading
WIHILA Elder Scrolls Online Part III (Combat)
Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.
WIHILA FFXIV: A Realm Reborn Part III (Combat)
Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.
Seeing Random Walks in Speed Runs (Part II)
Understanding that the path to success has its ups and downs has been an integral part in keeping a positive attitude during times of scattered results… there are always peaks and troughs in the path to a happy and fulfilling life.
Seeing Random Walks in Speed Runs (Part I)
3…2…1… GO!!! And the race is off. Got the boost. Looking good. Drift the corner and…. WO!?!? there goes my ghost from last run. An unforgettable and befuzzling event that seems to be a motif of speed runs and time trials. Continue reading
WIHILA FFXIV: A Realm Reborn AND Elder Scrolls Online (Part II – Character Customisation)
Last time, I left off with a bit of a cliffhanger (okay, maybe more like a mild step-hanger). In that post, I talked about how it’s not enough for an MMORPG to be a place to game with friends, I want it to be a place for good gaming with friends (I’m greedy like that). I even highlighted some of the general elements which I consider necessary for a good game in this kind of genre (character customisation, combat and pacing through the world) and what I expect from each one. Continue reading
The Internet: Changing the Gaming Experience for the Better
Growing up, there was always the choice to sled down my driveway or at the local golf course. The local golf course had advantages; people had trail-blazed paths, it was larger and steeper, I could interact with people I didn’t know, perhaps try someone else’s sled. Continue reading