Destina’s Recent Work

Elemental Flow (work in progress)

Elemental Flow is a role-playing game (RPG) with conversation encounters instead of battles, whose story centres on finding your voice and exploring relationships. Players explore a modern optimistic world, where technology has developed to coexist with nature and society has evolved in a cooperative direction.

Encounters are active and involve the player using a variety of elemental abilities which involve talking, listening and thinking, with the right timing and execution to carry out a form of symbolic, active conversation. At the same time, the player must observe the patterns and preferences of the other character, adapting and allowing them to express themselves, all with the ultimate goal of reaching a mutual understanding.

Elemental Flow is being developed by Tea-Powered Games, and a playable demo called Sofia’s Side Story is available for PC/Mac on

Design: Systems
Design: Conversation Encounters
Design: Level Design
Design: UX
Programming: Unity 3D, 2D + UI, C#

Dialogue: A Writer’s Story

Dialogue is a game about conversation. You follow Lucille, a writer in her mid-to-late twenties, as she writes her second novel. The entire game is a year in her life through the conversations she has with friends, family and neighbours. Mechanically, different conversations work differently, some have a timed element and happen in the moment, while others are more exploratory, discarding any timing and play out on a map. Dialogue is the flagship work of Tea-Powered Games, and is on sale for PC/Mac on

Design: Systems
Design: Conversations (layout, flow, balancing)
Design: UX
Programming: Unity 2D + UI, C#



“You’ve been haunting old Mrs Fagles for decades. Now she’s sold the house, and the new owner’s moved in. Sylvie’s broke, bad at plumbing, and anxious about everything. And with a living, breathing, fretting roommate, how are you supposed to rest in peace?

Drink blood. Set fires. Tell lies. Give advice, loan out a wedding dress, reclaim your true name. Remix your dialogue options to reflect your mood or dig deeper into the topics that interest you.”

Restless was designed and written by Emily Short at SpiritAI, with Unity development by Tea-Powered Games.

Design + Development: Unity Frontend, UI, Text
Programming: Unity 2D + UI, C#

The Dream Self


The Dream Self was an entry to the 2017 Interactive Fiction Competition by Florencia Minuzzi (with Design and Programming assistance by Destina).

It’s just another year of your normal London life – work, eat, sleep. However, in your dreams you keep meeting a translucent stranger, a person cloaked in clouds. Who are they, and how do they know so much about you? The way you approach your everyday life will change how your dreams unfold.

Design: Feedback + Refinement
Design: Number balancing
Programming: Unity 2D + UI, C#

Nightwards, Heartwards

In Nightwards, Heartwards, you explore your inner self across a personality map. You can move Nightwards or Daywards, Heartwards or Mindwards. Along the way, you will encounter other travelers, who can accompany you until you leave their comfort zone. Become who you need to be in time to fulfill tasks, form bonds between travelers to make journeying faster and easier, and ultimately settle as the person you want to be. NH was the product of the Ludum Dare 38 game jam, and is freely available for PC/Mac on the Ludum Dare website.

Design: Systems
Design: Positioning and task balancing
Programming: Unity 2D + UI, C#

Life Academy (working title)


In Life Academy, you play through the life of an individual from birth to death, in accelerated fashion. As you grow, the game changes. Early in Life, you play with basic mechanics, games last seconds, and goals are simple. Later in Life, you can walk around a world, meet people, and manage your time to improve yourself and meet longer term goals. Life Academy reached a playable PC prototype stage, and was intended for mobile touchscreen devices.

Design: Systems
Design: Minigame and Puzzle Design
Design: Pacing, and UX
Programming: Gamemaker Studio

Spirit World (working title)


Spirit World is a 2D RPG where you enter the Spirit Realm as Hazel and Aspen, looking for a solution to save their dying world. Instead of fighting with the spirits you find, you must convince them to join you by carefully managing a turn based encounter and playing to the needs of each individual spirit. As you gain more spirits, you gain new abilities, both in encounters and while exploring the world. Spirit World reached an hour-long playable demo stage.

Design: Systems
Design: Encounters
Design: Area layout
Programming: RPGMaker