About Us

Destina Connor has and likely always will identify herself as an avid gamer, but has more recently begun to act upon an equally strong interest in game design. She has an MSci in Physics and a PhD in Computational Neuroscience, which just goes to show she likes to think and learn almost as much as she likes to game (and when she can think and learn about gaming, all the better). When she’s not writing or gaming for this blog, she is probably working in her flat in London to create a new game for Tea-Powered Games, her game development company.

Dylan Connor is a game enthusiast and a life long learner… and in no way thinks these mutually exclusive. His quest for knowledge led him to pursue a BS in Applied Math and BBA in Finance, Accounting and Information Systems at Emory University, but he looks to make sure his learning does not end with the completion of formal academia. He seeks to understand how each avenue in his life can be a learning experience and hopes this blog will help to elucidate insights found down the path of gaming.

18 thoughts on “About Us

      1. amb

        Dylan – I love that you just used the word “peruse”. Music to my word-nerd ears! You and I are going to get along just fine 🙂

  1. dodgycam

    Hello Fellas,
    kinda groovy that my little post about Penny Arcade (I so love those fellas right now) got your interest. My son is studying game design in the sUcK. Y’all got any suggestions as to where he might look for resources, like minded fellows, communal living with his own ‘kind’?
    Thanks for the like, it makes an ‘old’ (terribly slow gamer) very happy!

    1. connorbros Post author

      Hey and thanks for popping by!

      As you might guess from the WILA Extra Credits post, I’m a fan as well.

      Forgive my stating what is perhaps obvious, but one of the best things any prospective game designer can do is just go out and meet people (physically) nearby doing the same stuff. If your son is doing a game design degree, the Profs and any student resources might be a good place to start in finding any local events and meet-ups (assuming he’s looking for something more official than his fellow classmates).

      Sorry if that’s not much help. So much depends on where he’s at and what he wants to get out of it. Wherever he goes to find people, though, I wish him the best of luck – game design isn’t an easy interest to pursue, but it is certainly a great one.


      1. dodgycam

        You make total sense.
        Sadly the collage he is studying at have done a pretty poor job. He cares far more about what he is doing than they do. They treat it like a ‘soft option’ and seem entirely disconnected from the real world.
        In the process they have put him off formal education and killed any desire to take study further.
        It’s all very annoying as he works very hard but he pushes himself harder than they do.
        As you say, I will encourage him to find like minded people.
        Good luck with what you do, I must now go back to script writing and watching Season three of the Penny Arcade series. I am really not much of a gamer, but I love those guys.
        have a day,

  2. Andrew Kuhar

    Thanks a lot for the like on my latest post guys, and I’m looking forward to reading more of your work.


    1. connorbros Post author

      It was an absolutely gorgeous piece! It’s hard to captivate a blog surveyor with a piece that is nearly 2000 words, but that article did the trick (for me at least).


  3. cosmothea

    Hey guys, looks like you’ve got a pretty cool blog going (thanks for the recent like on my own game design blog). Now, time to read some more of your blog. Have fun!

    1. connorbros Post author

      Thanks for commenting! I will think about if anything particularly interesting stands out. Lots of neat little moments that stick with me, but not necessarily great stories to elaborate on. I pepper most of my articles with anecdotes here and there, so if you saw one that beckoned garnishment, you can let me know. I hope Dust has some good stories from the design side in the months to come, but we shall see!



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