Playing With Aesthetics: Shin Megami Tensei 4

About: Playing With Aesthetics

Our first game is Shin Megami Tensei IV. Tell us what you think!

 

What do you think! Are we crazy, or spot on? Join the conversation and cast your vote!

~Dustin and Dylan

4 thoughts on “Playing With Aesthetics: Shin Megami Tensei 4

  1. wylliamjudd

    This gadget is really cool. I wish I could participate, but I haven’t played this game. Did you forget to enter a value for Sensation, or is the graph designed to look like that?

    Reply
    1. connorbros Post author

      Yeah, I think it is a really cool framework and is an interesting lens to look a games with. We thought Sensation and Fellowship were both non relevant Aesthetics in the game, so left them as 0.

      ~Dylan

      Reply
      1. wylliamjudd

        I know what you mean. There’s an urge for me to see how a game fits all the categories, but that’s not really the point. It’s better to look at a game’s strengths. I was just wondering because there’s no line form abnegation to sensation. I guess that’s just how the graphic works.

    2. connorbros Post author

      Hm, yeah, that is a good point. I’m not sure why it doesn’t complete the circle. I does it in my excel version but not the google docs version. Kinda weird.

      Reply

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