You don’t know Project Evolution (at least not the one I’m talking about), and I can’t link you to a convenient description. It’s a rough design for a tabletop roleplaying game I’ve been working on this week. I am running an early prototype playtest this weekend just to feel out the main concepts and mechanics, and thought it would be interesting for you to read about what I’m hoping will work out in my own design this time around.
Monthly Archives: June 2013
The Right Amount of Dancing for You: The Personal Quest for Enjoyment
…there are always different measures of success. It’s important to understand what kind of experience we are looking for, what elements of that experience we value most and what elements we are willing to sacrifice. Continue reading
WILA Final Fantasy XIII-2 – Communicating Narrative
This has been a long time coming. Anybody who has spoken with me about games, especially role-playing games, knows that Final Fantasy 13-2 captivated me. I was never sure when (or if) the time would come that I would find a productive and self-contained angle from which to approach it.
Sunshine Blogger
We are both thrilled to have been nominated by fellow bloggers (thanks to both Cary at recollectionsofplay and Flo from teawithflo). Even if we’re a bit slow showing it. It’s a great opportunity for you to learn a bit more about us outside our normal columns, and to spread the love to some other deserving blogs.
If I Could Do It All Again
If you could go back in time and make different choices, would you? Continue reading
WILA D&D Next (Non-combat Gaming)
Many people like many different things about Dungeons & Dragons – the storytelling, the fantasy action, the camaraderie, the layers of customisation. It’s safe to say that I like the philosophies behind D&D Next: understanding what the game means to everybody who plays it (or might play it given the chance) and reconciling those motivations.
However, I did enough talking about general goals in WIHILA D&D Next. Instead, let’s talk about something more specific which I’ve had some experience with during the playtest: non-combat rules in D&D Next (because rules for engaging with games which don’t involve combat don’t generally get enough love). More specifically, new rules for Exploration.