Hi everyone. I know it has been quite a long time since Dust or I have posted anything. He started a company and I got really busy at work and this hobby of ours just fell a little by the wayside. I would like to get back to writing, but won’t make many promises.
That being said, I just finished Toki Tori 2+ and felt compelled to write something on how absolutely amazing I thought it was. There is so much I want to talk about in the game itself that I do not want to limit this to my usual format of picking a specific life lesson learned, but instead focus on the great aspects of the game and see where lessons fall out. Continue reading →
In honour of our new series, Playing with Aesthetics, and with a new Pokémon game approaching, I’d like to take this opportunity to dredge up the topic of Core Aesthetics again, and use it as a lens on the design of Pokémon games (and the upcoming Pokemon X/Y). I believe that a lot can be learned about the broad appeal of Pokémon games by examining how it covers many different core aesthetics. Through iteration and improvement over its history, the Pokémon games have kept many core game elements constant. Instead of constantly changing or over-developing, the game has steadily spread to reach many more aesthetics than the average game can.