This week I want to discuss something a bit more specific and mechanical: the clothing in Pokémon X/Y, and how it ultimately relates to engaging the player. Picking out a character’s clothing is the kind of thing which shows up in various games, but it’s not as simple as putting in extra art assets and telling the player to have at it. Here’s why clothes don’t just make the (wo)man, they can make the game too.
Tag Archives: Aesthetics

Playing With Aesthetics: Mario Kart
About: Playing With Aesthetics
As an interesting comparison to last week, we went for another Racing game this week, Mario Kart (let’s say, your favorite one). How do these genre buddies compare though? Tell us what you think! Continue reading

Playing With Aesthetics: F-Zero GX
About: Playing With Aesthetics
This week we are going for F-Zero GX. Dylan has some awesome memories with this game so he thought it could use some Aesthetics analysis! We started with some games with fairly broad Aesthetic nets, but for us, this is the first (of likely many) that really displays a more focused, less widely cast look at the Aesthetics. Tell us what you think!

Playing With Aesthetics: Your Favorite Final Fantasy
About: Playing With Aesthetics
Next up, your favorite Final Fantasy. That’s right, pick your favorite and vote according to that. There are some differences game-to-game but it seemed tedious to separate them all out for the smaller variances. Instead we thought it would be more interesting to see the aggregate of what made favorite Final Fantasy games stand out. Tell us what you think! Continue reading

Playing With Aesthetics: Pokémon
About: Playing With Aesthetics
For our second analysis, let’s dive into the Pokémon series. The game means a lot of different things to different people (as Dust’s WIHILA that is coming tomorrow addresses) so let’s hear what you guys have to say! Continue reading

Playing With Aesthetics: Shin Megami Tensei 4
About: Playing With Aesthetics
Our first game is Shin Megami Tensei IV. Tell us what you think! Continue reading
Playing With Aesthetics: Introduction
Hi everyone! Des and I are excited to introduce a new column that we are going to be starting up called Playing With Aesthetics! A little while back, Des wrote a piece touching on the MDA framework which both of us find really interesting; it’s a great way to look at games. We have not seen much out there that tries to use this lens to categorically database games, so we are taking up the task! Continue reading