Monthly Archives: October 2013

WILA Pokémon X/Y – Clothing

TrainerCustomizationOfficialScreenshot2_thumb

This week I want to discuss something a bit more specific and mechanical: the clothing in Pokémon X/Y, and how it ultimately relates to engaging the player. Picking out a character’s clothing is the kind of thing which shows up in various games, but it’s not as simple as putting in extra art assets and telling the player to have at it. Here’s why clothes don’t just make the (wo)man, they can make the game too.

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Playing With Aesthetics: Mario Kart

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As an interesting comparison to last week, we went for another Racing game this week, Mario Kart (let’s say, your favorite one). How do these genre buddies compare though? Tell us what you think! Continue reading

Playing With Aesthetics: F-Zero GX

About: Playing With Aesthetics

This week we are going for F-Zero GX. Dylan has some awesome memories with this game so he thought it could use some Aesthetics analysis! We started with some games with fairly broad Aesthetic nets, but for us, this is the first (of likely many) that really displays a more focused, less widely cast look at the Aesthetics. Tell us what you think!

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WILA Final Fantasy 14: A Realm Reborn – Crafting

It’s been a while since I wrote WIHILA Final Fantasy 14: A Realm Reborn,  and those articles are not a prerequisite for this one (but you’re welcome to go have a read anyways if you haven’t yet). Now that I’ve spent some time (understatement) playing the final release , I’d like to draw some lessons about basic mechanical system design from what has easily been the most engaging part of this game: the crafting.

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Playing With Aesthetics: Your Favorite Final Fantasy

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Next up, your favorite Final Fantasy. That’s right, pick your favorite and vote according to that. There are some differences game-to-game but it seemed tedious to separate them all out for the smaller variances. Instead we thought it would be more interesting to see the aggregate of what made favorite Final Fantasy games stand out. Tell us what you think! Continue reading

Aesthetics of Self: Part 1

Dylan Radar Partial

Frameworks have two main purposes: To help understand ourselves and to help communicate who we are to others. So let’s understand and communicate! Continue reading