I wasn’t cognizant of the fact that I was dreaming, but was present enough to abstract out of the setting I was thrown into, and confidently decide that I was in a movie/game. For whatever reason (perhaps setting, cinematography, and general vibe) I had some cognitive foresight which changed the way I approached each frightening situation. Continue reading
People look for different experiences in their games. In the broadest sense, we can pick up different genres. However, as I continue to play and interact with different games, I realize more how much this concept can be broken down deeper.
Now that I have written a couple posts, I thought it would be a good time to write a piece talking about the namesake of my column here at TurnBasedLiving.
The Gamer’s [Insert body part here] is a fun go to phrase that I have always thrown around when playing with friends and family. The phrase definitely feels fairly universal to me, but I’m not sure how much it is used by others. In general, it refers to an adroitness or phenomenon that (often stereotypically) exists amongst gamers. Continue reading
Okay, we are almost done with this series on fit. If you haven’t been reading, go check them out before reading on. If you have been reading, I’m glad that you are sticking with me here. Last time we touched on understanding the specific elements of fit and accepting how different these elements can be for different people. So now the final question: how do we leverage this understanding?
Last time I talked about finding that feeling of fit and coming to grips with that balance of what works well for us versus areas that we have taught ourselves complacency. Today I want to jump into the topic of dissecting the components of that fit. Continue reading
This first post may be fairly long. I will try not to explode onto the page so much in the future but I can’t make any promises as I tend to be quite verbose it my writing (working on that for my “business writing”). Continue reading