Tag Archives: Games

WIHILA Elder Scrolls Online Part III (Combat)

Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.

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WIHILA FFXIV: A Realm Reborn Part III (Combat)

Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.

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WIHILA FFXIV: A Realm Reborn AND Elder Scrolls Online (Part II – Character Customisation)

Last time, I left off with a bit of a cliffhanger (okay, maybe more like a mild step-hanger). In that post, I talked about how it’s not enough for an MMORPG to be a place to game with friends, I want it to be a place for good gaming with friends (I’m greedy like that). I even highlighted some of the general elements which I consider necessary for a good game in this kind of genre (character customisation, combat and pacing through the world) and what I expect from each one. Continue reading

WIHILA Final Fantasy XIV: A Realm Reborn AND Elder Scrolls Online (Part I)

There are a few big titles in the MMORPG space coming soon (beta tests running or being organised as I write this). I’m looking at Final Fantasy XIV: A Realm Reborn and Elder Scrolls Online as, potentially, the representatives for (good) modern game design in the genre (though a quick shout out to Dragon Quest X, on which I will also be keeping an eye). That’s a pretty hefty forecast, and needs more than a little clarification and qualification, so let’s begin at the beginning: where I’m coming from as a gamer.

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Games and Movies: The Expectation of Revival

Link Eyes

Obviously, I don’t go through life with an expectation of revival. If I walked in front of a speeding truck I wouldn’t expect to just wake up in my bed a moment later, a day earlier. But I think the idea still holds insights relating to 1) a juxtaposition to reality and 2) the tactician’s perspective. Continue reading

Games and Movies: The Expectation of Survival

Link Eyes

I wasn’t cognizant of the fact that I was dreaming, but was present enough to abstract out of the setting I was thrown into, and confidently decide that I was in a movie/game. For whatever reason (perhaps setting, cinematography, and general vibe) I had some cognitive foresight which changed the way I approached each frightening situation. Continue reading

WILA Resonance

Ten to fifteen play hours after my last post, I’m back to follow up on the indie pc adventure game, Resonance. In WIHILA Resonance, I asked what this game could add to the gameplay of a generic adventure game that I’d not seen before. What I found was a little gem called Memory. Here’s a primer. Continue reading

WIHILA Resonance

After a meticulous and extensive selection process (read: I read everything I could get on my screen on the matter), I come to you with the first indie PC game of the column: Resonance. Rather than get bogged down in a discussion of what it means to be an ‘indie’ game, or the differences between PC games and console games, I’m going to start with a very quick but comprehensive disclaimer about my views on the subject. Continue reading

What I Hope You’ll Like About This Column

Now that I’ve had around a month writing this column and I’ve put up a bit of a backlog, I wanted to take this opportunity to talk a bit more about my vision for the column in a way that wouldn’t have made a lot of sense right at the beginning. Continue reading