Tag Archives: Character

WILA Tales of Xillia – Player and Character Resonance

[Note from Destina: We’ve got a special guest writer this week – Florencia Minuzzi from teawithflo.com. She also happens to be my partner in a new game design venture. As a writer, I felt she was more qualified to step up and talk about today’s topic: creating resonance between the player and the main character of a narrative game. Nothing is really spoiled beyond the first few minutes of the game, but if you prefer to play knowing nothing, then you’ve been warned. I’ll leave the rest to her.]

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WIHILA Elder Scrolls Online Part III (Combat)

Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.

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WIHILA FFXIV: A Realm Reborn Part III (Combat)

Welcome to Part III of a four-parter about the elements I hope I like in two big upcoming MMORPGs: Final Fantasy 14: A Realm Reborn, and Elder Scrolls Online. Part I introduced my overall expectations, perspective, and the topics I wanted to discuss, while Part II delved into Character Customisation.

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WIHILA FFXIV: A Realm Reborn AND Elder Scrolls Online (Part II – Character Customisation)

Last time, I left off with a bit of a cliffhanger (okay, maybe more like a mild step-hanger). In that post, I talked about how it’s not enough for an MMORPG to be a place to game with friends, I want it to be a place for good gaming with friends (I’m greedy like that). I even highlighted some of the general elements which I consider necessary for a good game in this kind of genre (character customisation, combat and pacing through the world) and what I expect from each one. Continue reading