I’m a completionist. From the moment I could play games, anything less than a 100% on the little completion counter has bugged me. Continue reading
After a series of diversions, I’d like to return to form with this column. WIHILA is kind of my way to deliver a hypothesis about a game before I’ve played or finished playing it. This hypothesis is generally prompted by the questions ‘What do I hope I’m going to like about this specific game?’ or ‘What is this game in a position to do, from which I might learn?’ This week, that game is Dungeons & Dragons, and more specifically D&D Next (the next iteration of D&D, currently in open playtesting).
I could go on all day about different fields and instances where an extra thought to the probabilities behind varying occurrences could help shed some light on what feels like chance happenings. So I will! Continue reading
Playing games has helped me grasp the variety of settings where applying probability can be valuable. More specifically, it has aided me in getting a handle on how to use probability to assess acceptable risks and then accept losses given these risks. Continue reading
Though a shout-out on its own is not really this column’s style, there’s a lot to be learned from the many sources of insight and information out there on the expansive and noisy internet. This is a bit of a departure from the usual, but I’d like to touch upon one general game design concept (Core Aesthetics) that a weekly webseries titled Extra Credits has covered quite well with their own experiences and examples.
Multitasking effectively is a strong component in a vigilant strategy of productivity and time management, but must come with a warning. If done poorly, it can have serious consequences. Continue reading
Understanding that the path to success has its ups and downs has been an integral part in keeping a positive attitude during times of scattered results… there are always peaks and troughs in the path to a happy and fulfilling life.
3…2…1… GO!!! And the race is off. Got the boost. Looking good. Drift the corner and…. WO!?!? there goes my ghost from last run. An unforgettable and befuzzling event that seems to be a motif of speed runs and time trials. Continue reading
Growing up, there was always the choice to sled down my driveway or at the local golf course. The local golf course had advantages; people had trail-blazed paths, it was larger and steeper, I could interact with people I didn’t know, perhaps try someone else’s sled. Continue reading
…the gaming experience was generally mine and mine alone. Or at least, I could pretend it was. It is that feeling that is harder to come by years later. Continue reading