Here in the WILA posts, I oscillate between picking out a single game mechanic and elaborating on its many design benefits, and highlighting a single theme or goal of a game’s design and picking out the design choices which serve that theme or goal in the game. For Dragon’s Crown, I’d like to do more of the latter and talk about how the game packs itself full of story (of the flavorful characters, locations and histories kind) without stopping the action.
But first, a generally non-controversial assertion: players like playing.
Dragon’s Crown is Vanillaware’s latest masterpiece, and I plan to lose myself in it for many hours. It is an Action Beat ‘em-up style game, self-described as ‘Swords, Dungeons, Sorcery, Dragons’ with ‘gamemaster-style storytelling’. From Vanillaware’s past work (Odin Sphere, Grim Grimoire, Muramasa) I know to expect a beautiful, solidly-designed game.
This gaming experience was a good reminder that we live in a changing world. A tool that is amazing today may not be that relevant tomorrow and a company that is here today, may be gone tomorrow. Predicting the future can be near impossible but there are things we can do to face it optimistically. Continue reading →
I’ve heard the line “You’ve got to live a little while you are still young” more than once in my life. I started thinking about this the other day and it occurred to me how my frugality is reflected in my habits when I play an RPG. Continue reading →
Late game dancing will go a lot further on the leaderboards than boogieing right out of the gates. Dancing at the end of the level, however, does not come quite as carefree as when you are two steps out of the starting block. Continue reading →
…there are always different measures of success. It’s important to understand what kind of experience we are looking for, what elements of that experience we value most and what elements we are willing to sacrifice. Continue reading →
This has been a long time coming. Anybody who has spoken with me about games, especially role-playing games, knows that Final Fantasy 13-2 captivated me. I was never sure when (or if) the time would come that I would find a productive and self-contained angle from which to approach it.
We are both thrilled to have been nominated by fellow bloggers (thanks to both Cary at recollectionsofplay and Flo from teawithflo). Even if we’re a bit slow showing it. It’s a great opportunity for you to learn a bit more about us outside our normal columns, and to spread the love to some other deserving blogs.