Category Archives: WIHILA

WIHILA Final Fantasy XIV: A Realm Reborn AND Elder Scrolls Online (Part I)

There are a few big titles in the MMORPG space coming soon (beta tests running or being organised as I write this). I’m looking at Final Fantasy XIV: A Realm Reborn and Elder Scrolls Online as, potentially, the representatives for (good) modern game design in the genre (though a quick shout out to Dragon Quest X, on which I will also be keeping an eye). That’s a pretty hefty forecast, and needs more than a little clarification and qualification, so let’s begin at the beginning: where I’m coming from as a gamer.

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WIHILA Resonance

After a meticulous and extensive selection process (read: I read everything I could get on my screen on the matter), I come to you with the first indie PC game of the column: Resonance. Rather than get bogged down in a discussion of what it means to be an ‘indie’ game, or the differences between PC games and console games, I’m going to start with a very quick but comprehensive disclaimer about my views on the subject. Continue reading

What I Hope You’ll Like About This Column

Now that I’ve had around a month writing this column and I’ve put up a bit of a backlog, I wanted to take this opportunity to talk a bit more about my vision for the column in a way that wouldn’t have made a lot of sense right at the beginning. Continue reading

WIHILA DmC: Devil May Cry

I’m both excited and wary as I consider the possibilities contained in the disc case sitting in my room with ‘DmC’ splattered on the front. The Devil May Cry series has a decade (and a bit) long history and an enfranchised fanbase, so, as somebody who just missed that train, I’ve watched from a distance in the past – curious but not too bothered. Now it appears, fresh from the re-imaginings of Ninja Theory, and I get the perfect opportunity, as both gamer and game designer, to find out what all the buzz is about. At the same time, there’s always the possibility that I missed it the first time around simply because it’s not my thing. What if the stuff that fans love about the series (perhaps partially because they’ve put in the time already) just doesn’t translate to me? On top of that, it’s a reboot with a new developer – who’s to say I’ll even be getting the ‘real’ Devil May Cry experience (and how important is that anyways?). Continue reading

WIHILA 9 Hours 9 Persons 9 Doors

Let’s talk about story and characters in gaming. What’s that? The title says I’ll be talking about my expectations for acclaimed visual novel-style game 9 Hours 9 Persons 9 Doors (999 for short)? The thing is, you can’t really have a great game that’s centred on the plot without (stop me if you see where this is going) a good plot. Continue reading

What I Hope I Like About Xenoblade Chronicles

A quick glance at a few reviews of Xenoblade Chronicles will tell you at least one resounding thing: this is a great game. Very helpful, I know. While the title is an homage to the sometimes-revered Xeno series of games, I’m setting that aside for now on the basis that it may or may not have anything to do with the series besides sporting a similar title (also, minor detail, I’ve not played the Xeno series, so it would be difficult to draw conclusions anyways). In addition, nearly everything I’ve seen about the game references the fact that it is a JRPG (never mind that I managed to make the exceptional cognitive leap in determining that it is a role-playing game from Japan without the internet’s help), which has almost become a genre unto itself. This is as good a time as any to talk about what this means to me and what it might mean to you, since I can’t help but feel I was partially raised on the likes of Final Fantasy (at around the age of 6 or 7 I had three copies of the original NES game because it could store only one save file per cartridge… and, embarrassingly enough, I lost one copy under my bed). Continue reading

What I Hope I Like About Deus Ex: Human Revolution

As I sit down to write about my expectations for Deus Ex: Human Revolution, I instead find myself gaping at the shopping-list-length genre of the game: Action, stealth, fps, role-playing game (okay, so my shopping lists are kind of short). If genres are supposed to provide some up-front information about the game, what should I be expecting from Deus Ex? Repeated emphasis in reviews on open-ended gameplay and choices (and a similar focus in past games of the series, a long time ago though they may be) leads me to the interpretation that Deus Ex doesn’t necessarily strive to be all these things at once, but instead has the capacity to be whichever the player chooses as they play. Continue reading

What I Like About Introductions

First of all, welcome to ‘What I Like About’ – I hope you, er, like it! (*phew* smooth start)

As a lifelong gamer-turned-wannabe-designer, I have a confession to make. I love games. No, really, it’s true, can’t get enough of them. Since games (whether digital, table-top, card, or marble-based) are still around and are getting better all the time, it is safe to say I’m not alone in that. Not only do I love playing them, I love creating them, discussing them, even dissecting them on occasion. Verbally, of course – the other kind gets a bit messy (eww, game guts). Continue reading